// This is the texture configuration file it's format is // index,x1,y1,x2,y2,x3,y3,x4,y4 // it maps the 2D Jam file to the 3D polygons // by editing this file you can help me determine // the mapping of textures onto polygons to // a help the development effort // allowing me to concentrate on add additional editing // functionality to the Car Shape Editor // first 0 and 1 are wheel location definition so they can be ignored 2,188,114,134,114,134,97,188,97 // this will map the whole jam onto polygon 3 3,0,164,256,164,256,0,0,0