16-05-2011                                                  			Version 1.0
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Title                   : Nrburgring Sdschleife - Germany 
                          for Geoff Crammond's Grand Prix 2
Files and names	        : 21 Jam files
                          convert.exe
                          gp2limit.zip (gp2limit.exe & gp2form1.txt)
                          Gp2form.txt (this file)
                          f1ct14_Sdschleife.dat
Authors                 : rremedio 
                          Petri Karttunen 
E-Mail                  : rrtracks04@yahoo.com.br, pokart-grandprix@suomi24.fi
Description     	: Nrburgring Sdschleife was build in 1927 at the same time than 
                          famous Nordschleife which were connected in Start/Finish area.
                          The circuit resembles somewhat year 1967 and it's scaled a bit for
                          GP2 to 7.422 km (95,8% of the original which was 7.747 km). 
                          Current Nrburgring GP circuit was build early 1980's in the area 
                          and only few parts of the Sdschleife circuit remains today.
Thanks to               : Thomas Kost for horizon textures,
                          Andreas Schulz, his use of track command's helped,
                          and to grandprix2.de and modders for keeping GP2 modding alive!

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* Construction * 
Base            	: Original GP2 track (F1ct13.dat).
Editor(s) used  	: Jam Editor, 
		  	  Track Editor, 
		  	  GIMP, 
		  	  Object Editor. 
Known Bugs    		: Some objects shows through banks or objects display order is 
                          wrong, some scenery-flashings, objects may disappear and reappear 
                          in some view angles (when too many objects in the view).
Build Time     		: Many, many hours.

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* Installation *
1. Patch the gp2.exe with gp2nocd program.
2. Copy the Suds folder to Gamejams folder (Gp2\Gamejams\Suds) and use convert.exe 
   to convert jad files to jams.
3. Copy the f1ct14_Sdschleife.dat file to Gp2\Circuits directory 
4. Rename it to f1ct14.dat (*).
5. Patch the gp2.exe with gp2limit.exe (included).
6. Start the game.

(*) The track is not tested in other slots, but you can rename it (from f1ct01 to 
f1ct16.dat). There may be some problems depending on the slot. rremedio's Slot editor can be 
used to fix problems like cc's pit entrance behaviour, cc-car performance etc.

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* Copyright / Permissions *
(c) Copyright 2011, Petri Karttunen and rremedio. 
No commercial use allowed. Copying, modifying or publishing the track or any files included 
to the track is not allowed without our approval.

All adverts and logos are respective trademarks of their owners.

Available exclusively in grandprix2.de 

* Disclaimer *
Use at your own risk, no warranties for any harmful behaviour for included files. May give 
some high processor occupancy rates with old PCs or with dosbox.

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* Notes *
rremedio released Nrburgring Sdschleife beta in grandprix2.de forum in the end of the 
2009. I asked if I could finish his track and eventually started in the autumn of 2010. He 
had done great job with the lay-out, heights, cc-line (this one needed to be corrected after
editing the kerbs shape which would afterward cut the cc-line) and the pits. There was not 
too much information to work on with it so the result is more or less intepretion of the 
circuit. Still trying to do justice to rremedio's work and the Sdschleife circuit. Also aim
was to push the visual limits of the game. 

The lack of information and many bugs and problems that occurred while editing made it more
difficult than expected. The classic pit area and forrest areas took a lot of time to 
finish. And still in the process I learned some new things about track editing.

Some of the signs and couple of adverts are edited from GPL's Nrburgring. Also some GP3 
jams are edited for the trees. The idea to use semaphores in starting lights came from 
rremedio. And some info about the finished track:

- total number of track commands 1959,
- 2875(?) trees or bushes on the track; because of so many objects there
  may be disappearing objects: total number of objects exceeds limitations of the game 
  (mainly in the races, but views are optimized to keep disappearings minimum),
- track size is 65,5kb which works only with gp2limit,
- other limitations of the game are reached like object definitions (240), total jam size
  or total track length (7.78 km),
- and 3D-pits, rare thing in GP2-tracks, first introduced in famous Tunnel-track.

Go drive it and enjoy! Maybe more is coming later this year...

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Petri Karttunen 2011

