CamEdit v2.00 for Grand Prix 2 by Jeroen van Soest
========================================================= 

Requirements:
=============
- Grand Prix 2 installed at optimum installation (58 Mb).
- NOCDROM patch, which is available at:
  The Grandprix2 Unofficial Manual
  http://www.powerup.com.au/~philmak/GP2MAN/NOCDROM.ZIP
  The Racer's Edge
  http://www.htc-online.com/racers/nocdrom.zip

What's new in version 2.00 ?  (07-04-98)
=========================================================
- Version 2.00 is the Windows 95 version of CamEdit.
  This version is very basic, but import & export options
  will be added later.
  A windows help file will be added and a combobox to select
  the tacks/circuits real fast! The combox is shown, but
  doesn't do anything.
- Changed the names of the columns.
- Deleted the Z1 comlumn.
- Deleted the UK1 column.
- Deleted the UK2 column.

What is CamEdit2 ?
=========================================================
CamEdit2 is a program that can edit any camera on any circuit.
Things to edit:

* Distance from S/F line (was X-coordinate)
* Distance from centre of track (was Y-coordinate)
* Height of the camera (was Z2-coordinate)
* Switch Moment
* Zoom Factor       (was Zoom Factor 1)
* Zoom-out Factor   (was Zoom Factor 2)
* View Range Before (was View Range 1)
* View Range After  (was View Range 2)

Installation Windows95:
=========================================================
1)	Unzip the CamEdit2.zip file to a directory,
	for example C:\CAMEDIT2.
2)	Dubbleclick on the CamEdit2.exe file to start CamEdit.
3)	You could create a shortcut to CamEdit2 and place
	that shortcut on your desktop for easy access.

Working with CamEdit:
=========================================================
The NOCDROM patch must be applied before you run CamEdit.
This patch will create a GP2\CIRCUITS directory, which is
needed to run CamEdit. 

1)	Start CamEdit2.

2)	You'll be asked for your path to GP2 and the tracks/circuits.
	Make sure you've installed GP2 to your harddrive
	with the full install option.
	The information will be stored in the CamEdit2.ini file
	in the Windows directory.		

3)	Now you'll see the main window of CamEdit2, which consists
	of the pull-down menu, buttonbar and a table.
	
	PULL-DOWN MENU	
	---------------------------------------------------------------
	File menu:
	"Open Track Files" => This brings up a dialogwindow so you
	can choose the track file you want to edit or view.
	When you select a file CamEdit2 will fill the table with camera
	settings data from the track file and close the file after that.
	"Save Track Files" => This will retrieve all data currently
	in the table and will write it to the track file that is
	currently open.
	"Clear Table => This clears the table and does not save any data.
	"Exit" => Choose this if you want to leave CamEdit2.

	Edit menu:
	"Paths" => A window will popp-up and you be able to edit the
	paths that are displayed. Of course you could also edit the
	CamEdit2.ini directly if you wish.

	About menu:
	Brings up the about box.

	BUTTONBAR
	---------------------------------------------------------------
	Yet there are only three buttons :
	- the open button
	- the save button
	- the exit button

	TABLE
	---------------------------------------------------------------
	The table has 9 columns and the number of rows varies with 
	the number of cameras for the track. All columns will be
	explained below.
	
	Camera # =>
	Speaks for itself, the number of the camera.

	Dist. from S/F line =>
	Distance from start and finish line.
	This used to be the X-coordinate, I only changed the name.
	The start and finish line always seem to be at distance
	16384 and every camera is measured in length of the track.
	Camera 1 for example can be placed at 16434, camera 2 at
	16503, etc. The maximum value you can enter depends on the
	track length.
	
	Dist. from centre track =>	
	Distance from the centre of the track.
	This used to be the Y-coordinate, I only changed the name.
	This number defines how much the camera is situated from the
	middle of the track. The middle has a value of 0, right to
	middle has a positive value and left to middle has a negative
	value. You can enter values from -32768 to 32767.
	The values are in a loop, that is when you enter -32769 CamEdit
	will change it to 32767.

	Height =>
	This defines the height of the camera.
	This used to be the Z2-coordinate, I only changed the name.
	I deleted the Z1-coordinate.
	Values usually vary from 300 to 1700.
	I think a value of 300 is about 1 meter.
	You can enter values from -32768 to 32767.

	Switch Moment =>
	This is the point on the track where the camera switches
	to the next camera. When camera 1 has "Dist. from S/F line" value
	16434, the Switchmoment can be at 16460 and then switches to
	camera 2. The value range is the same as the "Dist. from S/F line".	

	Zoom Factor =>
	This defines how much the camera zooms in on a car.	
	The greater the value, the greater the camera zooms in.
	Tip : You can get a replay of a hotlap to run faster when you
	use lower zoomfactor values! :-)
	You can enter values from -32768 to 32767.

	Zoom-out Factor =>
	When this value is low (1 - 10), the camera will not zoom out much
	when the car is approaching the camera. With values of 250 - 500 the
	camera will zoom out fast as the car gets nearer to the camera.
	You can enter values from -32768 to 32767, but negative values
	won't change anything. Zoom-out Factor is very sensitive.
	
	View Range Before=>
	View Range Before used to be View Range 1.
	This defines from how far the cars and track objects are drawn,
	before the car has passed by the camera. The value seems to be in
	meters. When you for example enter 1, you'll see a green "wall"
	and the cars will appear to driving out of the "wall".
	Most of the time this option is not used by GP2 by setting this
	value to 0. It could be useful if you want to limit the number of
	objects that are drawn at great distance, to make sure the
	framerate will be acceptable.
	You can enter values from -32768 to 32767.
	Values between 15 and 150 can be useful. Higher values makes the
	camera freeze when the car drives by. The game does continue and
	the next camera will act normal when the cars pass the switch
	moment of that camera. Negative values are not interesting.

	View Range After =>
	View Range After used to be View Range 2.
	This defines until how far the cars and track objects are drawn,
	after the car has passed by the camera. The value seems to be in
	meters. When you for example enter 1, the cars will disappear and
	the track ends after a meter when the car is driving past.	
	Most of the time this option is not used by GP2 by setting this
	value to 0. It could be useful if you want to limit the number of
	objects that are drawn at great distance, to make sure the
	framerate will be acceptable.
	You can enter values from -32768 to 32767.
	Values between 15 and 150 can be useful. Higher values makes the
	camera freeze when the car drives by. The game does continue and
	the next camera will act normal when the cars pass the switch
	moment of that camera. Negative values are not interesting.

	I've decided not to implement the UK1 and UK2 values anymore.
	No matter what I changed, I saw no difference. If you think
	differently please say so. :-)
		
4)	To edit data in the table, just go to the cell you want to change
	by clicking on it and start typing.

5)	Leave CamEdit2 and start Grand Prix 2 !


Restoring original camera settings
=========================================================
There are two ways:
1) Re-install the NOCDROM patch, but this will restore all
   tracks not just one.
2) Open the NOCDROM.ZIP and extract only the track file
   you want to the GP2\CIRCUITS directory.

Instant Access's Track Pack
=========================================================
This pack will copy new files over the track files.
CamEdit won't be fooled by this, so can also edit camera
positions of Paul Ricard or other any other track.
The track name in CamEdit won't change of course, just like
in Gp2.

Track layouts
=========================================================
With Camedit for DOS (latest version 1.32) I have included
all 16 track layouts with the cameras positions.
Many thanks to Irwin Kong who made the layouts! :-)
I cleaned up the layouts and added blue figures which represent
the cameras. Print them in landscape format and you'll have an
easier job editing camera positions ! :-)
So if your interested in the layouts, you'll find them
packed with the DOS version of CamEdit.

Future plans
=========================================================
- Add import & export options.
- Add a windows help file.
- Add option to add/remove cameras.
- Add a combobox to select tracks/circuits real fast.

Disclaimer
=========================================================
This program may not be distributed through Compuserve,
Internet, CD-ROM's or other means without my knowlegde of
it! I'm NOT responsible for any damage to your computer or
software.

Thanks to
=========================================================
Marcel van Beuzekom - for helping me programming CamEdit
                      with Delphi 3.
Irwin Kong - for making the tracklayouts.



Author  :	Jeroen van Soest
Country :	the Netherlands
E-mail  :	lvsoest@pi.net
Homepage:	http://home.pi.net/~lvsoest

April 7th 1998