Search found 409 matches
- 17.01.2026, 08:19
- Forum: Forum
- Topic: New tracks & carsets - Michael82
- Replies: 180
- Views: 1229311
Re: New tracks & carsets - Michael82
I grabbed TI Aida tonight, thank you! I also ended up finally racing your Interlagos track for my 1998 season I am doing. It was a great race, I love how much attention to detail there is. You are using the "far view" 0xc5 & 0xc6 commands like a champ! Your tracks really make the original microprose...
- 14.01.2026, 21:00
- Forum: Forum
- Topic: Learning track editing in gp2 in 2025
- Replies: 48
- Views: 256206
Re: Learning track editing in gp2 in 2025
Thank you so much for sharing this masterpiece!! It's a wonderfull job and it works perfectly on X86GP2 also. I have no words to thank you enaugh. Thank you for your kind compliment but this is my first track- I've never made a track for gp2 before. Michael's tracks are masterpiece I still have a l...
- 14.01.2026, 04:49
- Forum: Forum
- Topic: Learning track editing in gp2 in 2025
- Replies: 48
- Views: 256206
Re: Learning track editing in gp2 in 2025
Here is the track guys: https://drive.google.com/file/d/1DdIcJMqc7tctYzkCvEDsBiMV_r5dNgsl/view?usp=sharing Guys here is a link to my google drive. This is long beach 1983 for gp2 I have not tested it on x86gp2 (I've never even used this) For typical Gp2 this track was made and developed in slot 5. I...
- 21.11.2025, 17:36
- Forum: Forum
- Topic: Learning track editing in gp2 in 2025
- Replies: 48
- Views: 256206
Re: Learning track editing in gp2 in 2025
Here is an update: I have a CC line and the track is mostly done. I need to figure out how to do the cameras next, and I want to improve a few places on the CC line.
Here is a video of the CC driving around the track.
https://www.dailymotion.com/video/x9u5jbu
Here is a video of the CC driving around the track.
https://www.dailymotion.com/video/x9u5jbu
- 28.10.2025, 14:25
- Forum: GP2 Screenshots & GP2 Patcher
- Topic: Making GP2 more realistic with the correct values
- Replies: 19
- Views: 39522
Re: Making GP2 more realistic with the correct values
Unfortunately 0xDD seems to set the grip for the whole track. I don't think I ever tested having multiples of it tho, so maybe it works. CCs usually have advantage due to height transitions indeed. Also, when the ccline goes through (mostly high) kerbs. Yes agree 100%. I tried multiple instances of...
- 27.10.2025, 20:14
- Forum: Forum
- Topic: RE: new fictional circuit
- Replies: 10
- Views: 2429
Re: RE: new fictional circuit
how are you having a purple car?
- 17.10.2025, 20:16
- Forum: General Forum / Requests
- Topic: best way to go back to default cockpit in gp2?
- Replies: 6
- Views: 10906
Re: best way to go back to default cockpit in gp2?
Of course - if your are Frederich Bang- you can win races even with low engine hp and less grip...! (said in a "ted meat voice") LOL
- 22.09.2025, 00:34
- Forum: GP2 Screenshots & GP2 Patcher
- Topic: Making GP2 more realistic with the correct values
- Replies: 19
- Views: 39522
Re: Making GP2 more realistic with the correct values
There's no editor available to edit the "player grip", I do it via hex editor. I may include it on the Physics Editor. You can also change it track by track using command 0xdd (not sure if they are really the same thing, but old patcher did think yes). Rremedio - do you know if its possible to use ...
- 21.09.2025, 20:00
- Forum: Forum
- Topic: Learning track editing in gp2 in 2025
- Replies: 48
- Views: 256206
Re: Learning track editing in gp2 in 2025
Here are some buildings I did (most of these I took from your Monaco Michael or original gp2 Monaco and manipulated them)
- 21.09.2025, 19:58
- Forum: Forum
- Topic: Learning track editing in gp2 in 2025
- Replies: 48
- Views: 256206
Re: Learning track editing in gp2 in 2025
Here are some pictures - these are cell phone pictures because I posted them on gplaps discord when I was working on this part of the circuit. Why cell phone pictures? Discord is blocked where I do my track editing, so I use the discord app on my phone. Here you can see the ribbons I made to sort of...
- 21.09.2025, 02:07
- Forum: Forum
- Topic: Learning track editing in gp2 in 2025
- Replies: 48
- Views: 256206
- 17.09.2025, 17:56
- Forum: Forum
- Topic: Learning track editing in gp2 in 2025
- Replies: 48
- Views: 256206
- 02.09.2025, 13:05
- Forum: Forum
- Topic: Learning track editing in gp2 in 2025
- Replies: 48
- Views: 256206
Re: Learning track editing in gp2 in 2025
Here is a picture from my object editor
You can see I have the shape I want. However in the game it does not come up right.
This is the object that I started off with... I only picked it because it had enough scales.
You can see I have the shape I want. However in the game it does not come up right.
This is the object that I started off with... I only picked it because it had enough scales.
- 30.08.2025, 18:44
- Forum: Forum
- Topic: Learning track editing in gp2 in 2025
- Replies: 48
- Views: 256206
Re: Learning track editing in gp2 in 2025
Do you have try to replace ID texture 32 ? I assume texture 32 is part of the root gamejams folder, No I did not try and replace it. I am having a different problem now though, unrelated to this. I am trying to make a circular building from the large jagged edge building in Monaco. This building ha...
- 01.08.2025, 22:26
- Forum: Forum
- Topic: Learning track editing in gp2 in 2025
- Replies: 48
- Views: 256206
Re: Learning track editing in gp2 in 2025
Maybe there is an objet I used in Monaco just before ste devote curve on the left. It is an rounded building but maybe there are too much texture for your use. If you don't find that I can send it sunday. About the verge you need to edit the scenaries otherwise you don't have any verge after the fe...