Thank you, Andreas! Sadly, I can't test the fixed track now...AAS wrote:Croft 2007 is ready for download.rremedio wrote: I've sent a new track to AAS, it's Croft 2007. It was made in record time becouse I had insomnia last night...
Nice track, nice layout. Good work !
Code: Select all
The central pit building desapears as you drive close to itNo !
Not in the latest version.![]()
@rremedio : Track Markings were corrected.
Object definations 6-16 were corrected.
0xa8 inserted. Flag men (Race end) works now.
A new track ?
Re: A new track ?
Re: A new track ?
I have updated the tracks Silverstone 1973 + 1987 a little.
The installation was complicated,(jams from different tracks in different folders)
Now the 1973 tracks use jams in :\GAMEJAMS\siljam73
and the 1978 tracks use jams in :\GAMEJAMS\siljam87
The missing graswet.jam for the wet race versions is included now.
In the 1973 wet version i have removed a grey area.
The installation was complicated,(jams from different tracks in different folders)
Now the 1973 tracks use jams in :\GAMEJAMS\siljam73
and the 1978 tracks use jams in :\GAMEJAMS\siljam87
The missing graswet.jam for the wet race versions is included now.
In the 1973 wet version i have removed a grey area.
Re: A new track ?
What is the solution for this than? I have it most off the time in my tracks. But can never solve it!AAS wrote:rremedio wrote:Code: Select all
The central pit building desapears as you drive close to itNo !
Not in the latest version.![]()
TdK - (re)tired GrandPrix 2 manic!
Re: A new track ?
I did not find a solution with Roberto's central pit building.TdK wrote:What is the solution for this than? I have it most off the time in my tracks. But can never solve it!AAS wrote:rremedio wrote:Code: Select all
The central pit building desapears as you drive close to itNo !
Not in the latest version.![]()
I built a new house, based on the Jerez tower.
(I think Roberto's central pit building based also on the Jerez tower)
But I used other polygons for the textures.
I don't know why it works now.
Re: A new track ?
New on grandprix2.de :
Silverstone 1998 by Wrongcliff Buckton and Gabriele Moschetto's update for Silverstone 1998.
I changed the jam-paths. I do not like it when new jams overwrites original jams.
New in Gabriele Moschetto's update for Silverstone 1998 :
Improved view distances in the last corners. (because some buildings and stands disappeared)
The street lanterns do not fly no more.
Silverstone 1998 by Wrongcliff Buckton and Gabriele Moschetto's update for Silverstone 1998.
I changed the jam-paths. I do not like it when new jams overwrites original jams.
New in Gabriele Moschetto's update for Silverstone 1998 :
Improved view distances in the last corners. (because some buildings and stands disappeared)
The street lanterns do not fly no more.
Re: A new track ?
Without satelitte pics and exact measurements of the track it is almost impossible to make a track 100% accurate. I was riding my car there back in 2006 and my memories of the feelings there told me that you really made a great jobTdK wrote: And a small part of the track is visible now on Google Earth after an update. My track not 100% accurate with real-life because i couldn't use Google Earth for the layout! I'm very happy you like it!!!
If anybody wants to go for a ride there, I admit not to take the last curve combination as fast as in GP2
Re: A new track ?
It's based on the Temple Building of Sentul by TDK. I'm downloading the track now...I want to see the diferences in the track markings, as I couldn't find a solution for them.AAS wrote: I built a new house, based on the Jerez tower.
(I think Roberto's central pit building based also on the Jerez tower)
But I used other polygons for the textures.
I don't know why it works now.
Regards
Re: A new track ?
In my latest tracks i use bitmaps as track markings. Because they look better. But only on the starting grid and finish line.rremedio wrote:...I want to see the diferences in the track markings, as I couldn't find a solution for them.
Regards
In the pit lane i use the original one's, (because when you delete those commands, there's still a red line visible on your parking place!), as the same for the yellow dotted lines on the entrance and exit of the pitlane.
I'm not thinking to do so. My car won't even go that fast on a straight line!MäxX wrote:If anybody wants to go for a ride there, I admit not to take the last curve combination as fast as in GP2
TdK - (re)tired GrandPrix 2 manic!
Re: A new track ?
Neither does mineTdK wrote:I'm not thinking to do so. My car won't even go that fast on a straight line!MäxX wrote:If anybody wants to go for a ride there, I admit not to take the last curve combination as fast as in GP2![]()
Re: A new track ?
About the starting grid: I wanted to use textures too, but there's a bug on my track, I think it's becouse of the pit entrace, but I can't map the textures correctly from the third row and the row that come behind.
About the Central Building: I have a clue about the problem with those buildings. When you use 50's/60's carshapes, the drivers head uses to desappear when you look the car from behind. I think it happens becouse with the original carshape the head is covered when looking from behind. So, desabling the head was a way to maximize the game speed.
I think the sabe happens to the objects. In the original tracks they were not intented to be seem from certain angles and positions, so they are set to be turned off sometimes. I couldn't figure out how it happens with the Jerez Tower, the only thing I could imagine is that there's a moment when only the top is visible from car view, and AAS used only the top poligons to make the building, what makes me think the bottom poligons were turned off.
But it's a diferent angle compared to the "desappearing effect" on my building, so I'm not sure...but I really think this kind of problem has something to do with this.
It would be nice it the trigger for this effect were in the object definition and we could find it.
I hope you understand what I mean becouse my english is very limited
Regards!
About the Central Building: I have a clue about the problem with those buildings. When you use 50's/60's carshapes, the drivers head uses to desappear when you look the car from behind. I think it happens becouse with the original carshape the head is covered when looking from behind. So, desabling the head was a way to maximize the game speed.
I think the sabe happens to the objects. In the original tracks they were not intented to be seem from certain angles and positions, so they are set to be turned off sometimes. I couldn't figure out how it happens with the Jerez Tower, the only thing I could imagine is that there's a moment when only the top is visible from car view, and AAS used only the top poligons to make the building, what makes me think the bottom poligons were turned off.
But it's a diferent angle compared to the "desappearing effect" on my building, so I'm not sure...but I really think this kind of problem has something to do with this.
It would be nice it the trigger for this effect were in the object definition and we could find it.
I hope you understand what I mean becouse my english is very limited
Regards!
Re: A new track ?
Sometimes the textures do reform / change shape when placed in a corner, or changed track width. Don't know if the same counts for the pitlane. In my Salzburgring track the pitlane is overlapping the last starting rows, but it gives no problemsrremedio wrote:About the starting grid: I wanted to use textures too, but there's a bug on my track, I think it's becouse of the pit entrace, but I can't map the textures correctly from the third row and the row that come behind.
I think the two unknown values at the left bottom of the object definition screen, in the trackeditor, has something to do with it. But this can also be a figure which prevents object overlapping.rremedio wrote:It would be nice it the trigger for this effect were in the object definition and we could find it.
TdK - (re)tired GrandPrix 2 manic!
Re: A new track ?
Now I'm the problem is related to the texture dimensions. I've tried a lot of combinations and the ones which work well don't fit my tarmac bitmap. I have two options, change my tarmac all round the track or have a starting grid with a diferent asphault to the rest of the track. I don't like both options. I'll try to create a grid texture that fits well my tarmac...let's see.TdK wrote:Sometimes the textures do reform / change shape when placed in a corner, or changed track width. Don't know if the same counts for the pitlane. In my Salzburgring track the pitlane is overlapping the last starting rows, but it gives no problemsrremedio wrote:About the starting grid: I wanted to use textures too, but there's a bug on my track, I think it's becouse of the pit entrace, but I can't map the textures correctly from the third row and the row that come behind.![]()
After taking a look on the latest tracks by you and Andreas I've learned some things about "far sight" areas, while I don't chose the next track to be made, I'll make updates in Autodromo Caccere (full scenery) and Croft using it...
Regards
Re: A new track ?
Before you make far-sight area's please read this. You can mess up your whole track by this commands. Make back-ups before you insert a far-view command, read carefully and the whole story:rremedio wrote:After taking a look on the latest tracks by you and Andreas I've learned some things about "far sight" areas, while I don't chose the next track to be made, I'll make updates in Autodromo Caccere (full scenery) and Croft using it...
Regards
http://www.gprix2.com/trackedit/cmdlib2 ... 7.HTM#0xc5
It's from http://www.grandprix2.de:
Gp2 Anleitung wrote:Switching number of arguments
In some original tracks this cmd has 7 args, in other original tracks it has 8 args. The switch for the number of arguments is to be found in the track config section, track-sections, in the same place where you find the pit-side-switch. The TE ALWAYS inserts 0xc5 (197) with 8 args when rightclicking a tracksector in the track tree and choose "insert track command"), whatever the switch is set to. So if the switch is set to 7 args and you insert a cmd 0xc5 anyway, your track is lost ! (save and load it to see what i mean).
TdK - (re)tired GrandPrix 2 manic!
Re: A new track ?
I've already did all the tests with the far sights commands. It's allright. Just need to edit the scenery so the tracks won't have flying objects. Autodromo Caccere is very silly, so it will need a lot os banks and ribbons. Croft ir fine already, but I still want to improve other things.
Thank you anyway!
Regards!
Thank you anyway!
Regards!
Re: A new track ?
Ohh, O.K.!rremedio wrote:I've already did all the tests with the far sights commands. It's allright. Regards!
TdK - (re)tired GrandPrix 2 manic!
