1. How to Prepare GP2 for the Championship
  1. Ensure you have the full install of GP2 on your computer, and have used the NoCD patch, or similar, so 3rd party circuits can be used.
  2. Download the carset and export it into the game using GP2Edit v1.85 (or previous versions). Also download the relevant circuit. Only the circuits which have already been used or are the current circuit will be available for download. For example. If it was May, all the circuits prior to May would be available, and the May circuit. June through to December will not be available. These must be downloaded when they are released. This is an attempt to limit testing time and thus level out the field. Export the tracks into the game as stated in the readme.txt file that accompanies each track. 
  3. Ensure you have the latest version of GP2Lap. We recommend version 1.14. You cannot compete in the league without using GP2Lap.
2. How to Prepare GP2 for a Race.
  1. Check the downloads page, and ensure you have the latest version of the carset and track.
  2. In your GP2 directory there is a file GP2Lap.exe. You must use this file when playing in the GP2World Championship. This file will run GP2Lap, and use the correct tracks. It also records a log of your game.
3. How to Run a Qualifying Session
  1. When the carset is released qualifying officially starts. You have approximately one week to send in your results. An individual schedule may be published before each race. The schedules page is roughly accurate, although do not rely on it for exact dates. A countdown will be displayed on the main page indicating time remaining.
  2. Download and install the carset (see above) and track.
  3. Start a ‘Non-Championship’ race at the correct track.
  4. During Qualifying save your fastest hot lap and when the second session has finished save the game.
  5. We now also require your performance files. If you don't know how to do this, read this here.
  6. The files should be name as follows:
  • NN_DN_YY.XXX

  •  

     
     
     

    Where:

    • NN = Driver Number
    • DN = Driver Initials
    • YY = Session code
    • XXX = File Suffix (Done automatically by Gp2)
    Session Codes:
    • Q1 = Fastest qualifying hot-lap
    • QG = Saved game at end of qualifying
    • QP = Qualifying Performance Data
  • E.g. If my number was 17 by name Steven Jones and I was naming my fastest hot-lap I would call it 17_SJ_ Q1.hlx

  •  

     
     
     
     

     N.B. Files can be sent as zips, and are preferred in that form.
     

    1. Add all three files to a WinZip file and submit using the 'Submit' link in the menu.
                e.g. Name: Bob Jones 
                      Team: Bob Jones Racing 
                      Circuit: Monaco 
                      Time: 1minute 23.456seconds 
     
     

    4. How to run a Race session

    1. From when the qualifying grid is released you have approximately three weeks to send in your race results.
    2. When the qualifying deadline has passed the files will be collected and a grid calculated.
    3. The position you came on the grid must be the position that you start the race to do this read on….
    4. When the grid is released each driver will be given a position. When in GP2 go to drive options and then in the top left hand corner there are some quick race options. First chose the right track then in starting position enter the position you came on the grid.
    5. When last car crosses the line on the final lap you will see a ‘RACE OVER’ box. When you see this save the game. We also need your fastest hot lap (or close to), so save that and send it in as well. We are aware that sometimes the hotlap does not always appear when you attempt to save, in which case save the fastest of the ones which are able to be saved.
    6. We now also require your performance files. If you don't know how to do this, read this here.
    7. The files should be name as follows:
    • NN_DN_YY.XXX
                  Where: 
    • NN = Driver Number
    • DN = Driver Initials
    • YY = Session code
    • XXX = File Suffix (Done automatically by Gp2)
    Session Codes:
    • RG = Saved game at end of race
    • RH = Race hot-lap
    • RP = Race performance data
    E.g. If my number was 24 by name Marcus Lawerson and I was naming my race saved game I would call it 24_ML_ RG.rax 

    N.B. Files can be sent as zips, and are preferred in that form.
     

    1. Once again, as in qualifying use the form and attach your files in one WinZip (or similar) archive. Use the submit link in the menu on any page of this site to submit your times.
    The results will be calculated and published as quickly as possible, although a delay of at least 2 days can be expected. This is due to the time required to calculate the results, have them forwarded to the website maintainer and for that person to update the results page and publish it.
     
     

    5. Saving Performance Files

    1. Save your hotlap in the game
    2. When the race is finished enter the Drive Options menu
    3. Select Review Performance Data
    4. Load the laps to save performance data from
    5. When your lap loads save it as a perf file
    6. Name these files as usual, although with the ending QP (Qualifying Performance) or RP (Race Performance)
    6. Submitting Times

    Use the link on the menu "Submit". If this does not function correctly (in some cases where no default email service has been selected), email them to jdiaz@gp2world.com. Do not send them to another staff member, as they will most likely be deleted and not sent to Junior. In some cases they might be, although it is advised not to risk the chance that they are deleted without being forwarded.
     
     

    7. Meeting Deadlines

    Deadlines are held to strictly, although if you have a genuine reason for not submitting your files on time a sort extension may be granted. This will generally be a maximum of 24 hours after the initial deadline. If you fail to submit your files by then you will be relegated to 26th and last position on the grid. If your files are received late with no explanation or extension granted one of two things may happen. 1. You will start from 26th on the grid. 2. You will start from the rear of the timed grid. This may vary depending on the severity of the infringement.
     
     

    8. 107% Rule

    May or may not be displayed on the grid. The 107% figure is used as a graphical representation only and bears no action. Therefore qualification is not controlled by the speed of the pole getter.
     
     

    9. DNF's

    The carset should be set in such a way that a mechanical failure is impossible. You may also restart your race at any time if you crash etc. So if you are 29 laps into a 30 lap race and you spin, you are allowed to restart the race. Remember all files must be submitted by the deadline. If you are only able to complete a portion of the race still send your files in. We will classify all drivers who send files. So if you do 5 laps and only 2 other people send in their files - you will finish second.
     
     

    10. Cheating

    All forms of cheating except reloading are banned. You are allowed to save your game and reload it as many times as you like. Methods are employed in order to prevent cheating, and will detect irregularities with files or times. TIP: If you don't cheat, you won't get caught!!!
     
     

    11. Points

    The following points will be awarded; 
     
     

    Pos Qualifying Race
    1 10 100 points
    2 6 90 points
    3 4 80 points
    4 3 70 points
    5 2 60 points
    6 1 50 points
    7 40 points
    8 30 points
    9 20 points
    10 10 points

    10 Points will also be awarded to the driver who sets the fastest lap of the race in their respective class.If a race is stopped short for any reason, half points will be awarded unless 80% of the distance has been completed. In the last round of the championship double points will be awarded. In the first round half points are awarded.
     
     

    12. Processor Occupancy

    A 100% processor occupancy is enforced for all GP2World Championship League sessions, and remains constant for both qualifying and the race. In the case of street circuits or those where the detail is deemed excessive, a suitable leeway will be enforced. Generally this will be 5%, although the staff reserve the right to modify this prior ro the session beginning.
    Advised ways of reducing the PO is to reduce graphical detail such as sky or smoke. Continue to reduce the detail until the PO level is constant around 100%. It may be nessessary on some circuits to revert to VGA mode if you are having trouble with SVGA.
     
     

    13. Disqualifications

    As ruled by the CCA is votes GP2W0002 and GP2W0004 the disqualification criteria have now ben change to correspond with this verdict.
    A driver can be disqualified for the following reasons;

    1. Wrong Track
    2. Wrong slot used for track
    3. Files/Times submitted late
    4. False Statements Made about other Teams And drivers

    Breaking any of the rules stated here can also result in disqualification, and even a suspention of up to and including 4 races.

    The driver and team owner must then email the CCA (Yasemin Morecroft - ymorecroft@gp2world.com). The CCA will then perform an investigation run by Committee members. The result will then be emailed the the carset, the driver and the team owner.

    The driver and team have 4 days to appeal the desicion, and the driver can race under appeal.
     
     

    14. Driver/Team Movements

    During a specified season each team shall be permitted only 1 driver over those required for competing in sessions. This driver may be replaced at any time. Drivers competing in session related competition can be replaced during an event, although must complete the current event before the new driver may begin competition with the team. The team may replace competing drivers as many times as desired throughout the season, although a maximum of 6 different drivers are accepted. This is not negotiable. Drivers are obliged to remain with the team as long as the agreement states. These must be submitted to the Carset, Constructors Committee and General Management Delegates before the driver begins competition. Failure to do so will result in team disqualification for that session, and any following sessions if the task is not completed. No points will be awarded to the constructor, although auxiliary drivers are capable of adding to their individual tallies. If the driver breaks this agreement, he/she will be banned for a period of up to 4 races, pending the decision of the CCA panel. A 2 race mandatory ban will be placed on any driver leaving a team against their agreement. The driver cannot compete for another team until the current agreement is exhausted. A driver may leave a team under the teams wishes and compete for another team however. Notice must be given to previously mentioned delegates. Failure to do so will result in loss of points from the most recent session, or, if no points were scored, the most recent points scoring session. This will calculate to a total of 50% maximum point deduction.
     
     

    15. GP2World Email List

    As stated on the downloads page of this site, it is a compulsory part of driving in the league. Information relevant to drivers and team owners will be circulated through it, and is also used as a discussion panel.
    Any driver who is not subscribed will be disqualified from the most current session, with no appeal heard. A driver may not unsubscribe at any time during their active career with the league.

    A code of conduct must be adhered to. A failure to do so will result in the same penalty as above. 
    - Profanities of any kind are not tolerated.
    - Derogatory comments directed at a person or persons will not be tolerated

    The carset delagate reserves the right to determine what is classified as 'tolerable', and shall react accordingly.
     
     

    16. Minimum Competiton Rule

    A competiton factor of 50% is required for any team to continue in the league. This requires at least 1 car from the team to compete in 50% of the sessions held. This car does not have to be the same car throughout the season, as long as a team member is competing in 50% of the sessions exclusion from the carset will be avoided.
    A satisfactory reason must be given if the team will be unable to complete this, the staff will decide what is satisfactory and not, the carset delegate having the final desicion.

     

    Okay, so you're still not quite clear on what you have to do. Well, read this I hopefully it can clear it all up...

    What files do I have to send in?
    Qualifying - None, unless asked. In which case - Savegame as 2nd Qualifying session ends. Fastest Hotlaps. Performance Data.
    Race - Savegame as "Race Over" message appears. Best Hotlap. Performance Data.

    How do I save a Hotlap during the race?
    Pause the game, and press ESC. Then select Save Hotlaps and choose your fastest time.

    What if I can't get the files in on time?
    If you just send them in late you will be penalized. But if you let me know before hand that you can't get them in on time, we can negotiate another date. I will be fairly lenient about this.

    What if I can't race in an event sometime during the season at all?
    This is simple - find a replacement for that race. I need to know in advance who the driver is so that I can have the carset correct. I need the new drivers name, helmets (ingame and menu), and email address.

    What circuits do we use?
    I will have the circuits available for download from here, so simply get them and put them into your circuits directory as per usual.

    Does it matter what carshape and cockpit we use?
    No, I don't use a standard cockpit or carshape because everyone's computer is different. Using a different carshape can make the game run really slow on some computers (like mine), so to make the game playable for everyone you can use whatever you like. The cockpit is just personal preference, so if you find a cockpit you like - use it!

    The season is only 12 races long, what about the other tracks?
    The season is 11 races long, but there is a "test race" at the beginning of the season to determine classes - thus effectively making the championship 12 races long. Now, the other tracks that we won't use, you can have any track you like there. As long as it doesn't interfere with the Championship it doesn't matter.

    What Skill Level Do I Have To Race At?
    Preferably one at which you are competitive. It would be stupid driving at ace if you were only an amateur, and vice versa. Be competitive with the computer, but not dominant.

     

    For the New Drivers
    So you want to join the league, but have absolutely no idea!!!! Don't panic, I'll help you with what ever you need!!! 

    How the League Runs:

    We race once a month. About 1 week is qualifying and the rest of the month is racing. If you have never raced league before, here is a brief run down. GP2 does not support 28 players in the same game, so we race OFFLINE
    Before you get racing though you need to make sure you have a few things. Firstly, make sure GP2 has been NOCD patched so that you can use new tracks. Download the track pack from the downloads page, and install them. Also, download GP2Lap 1.13 if you don't already have it. You don't actually need the gp2world config files, as long as the new tracks are named f1ctxx.dat where xx is a number 01 » 16. Also make sure they are in the circuits folder, and not circuits/gp2world.
    Now download the carset. A new carset with updated performances is released each race. Therefore you CANNOT use the old carset, you must download the new one each month. They are only about 200-300kb is size anyway. Then you can hit the track.
    Basically you qualify, send in your time using the SUBMIT link on the left menu. You may want to send in your HOTLAP as well, although you don't have to.
    You actually need to save your fastest HOTLAP and your SAVE GAME - we may randomly ask people to send them in (to check for cheats). So it is important you have these. To send in your files use the SEND FILES link in the left menu on the league site. You times must be sent in before the due date - this is clearly stated in the clock on the main page of the site. There may also be a printed reminder, although not always.
    Once the times are in, the grid will be calculated. You then have a look and see where you qualified. You can then set that position to be the same in you GAME OPTIONS. For example, if you qualified 9th, set your QUICKRACE GRID POSITION to 9.
    Race!!! Save your fastest HOTLAP and also your game as the RACE OVER message appears. Unlike qualifying, you must send these in regardless!! You must also fill out the mail form.
    The results will be publish so you know where you finished.
    That's good, so now you know how the races work and stuff. What if you want a team of your own??? Then what do you need??? Read on my friend, read on!!!
    Firstly contact me and make sure there are spare spaces - m@gp2world.com - and if there are I will ask for the following;

    Team Name: e.g. Renault
    Engine Supplier: e.g. Renault
    Driver(s) Name: e.g. M@, Paul Tomlinson
    Driver(s) Email: e.g. m@gp2world.com
    Car Bitmap: e.g.

    Driver(s) Helmets: e.g.

    If you don't know how to make any or all of these, you can download ready made versions from www.gp2world.com and www.grandprix2.com. Not that I like bagging my own site and the work of Junior Diaz, but Grandprix2.com has a much larger archive for this sort of thing. Don't use the ones above- they are already in the league!!!!

    Hope this helps and isn't too confusing. If you have any questions at all, or want to send in you files to say "sign my up scotty, err, M@tty!!!!" drop me an email here!!!! m@gp2world.com


    Schedule 2001: 
     
    Circuit  Author
    Melbourne
    Interlagos
    Monaco
    Montreal
    Silverstone
    A1 Ring
    Hockenheim
    Monza
    Spa Francorchamps 
    Nurburgring
    Indianapolis . 
    Adelaide
    Australia
    Brazil 
    Monte Carlo
    Canada 
    Great Britain
    Austria
    Germany
    Italy
    Belgium
    Germany
    U.S.A
    Australia
    Shaun Rose
    Fernando Pedace
    Nic Prins
    Derek Hicks
    Derek Hicks
    Derek Hicks
    Derek Hicks
    Hernan Viglione
    Michael Max
    Michael Max
    Hernan Viglione
    John Perkins