Welcome to the Little Formula Racing Series, or LFRS! LFRS is a simulated racing series that uses Grand Prix 2 by Spectrum Holobyte-MicroProse and the WWW to to unite GP2 drivers from all over the world. How does it work? Basicly, drivers who want to know how good they are at GP2, or who just want a bit of friendly competition join LFRS. They sign up for the series, get the race settings from from the web page or mailing list, configure GP2 accordingly and then run their race. Drivers then submit their results via a WWW form by the deadline, and the next day the results are published on the web! Points are awarded for each event, and the driver that amasses the most points over the 16 events will be crowned the LFRS Champion for their respective division. There is also a FastLap Championship and a Team Championship for each class, as well as a overall Team Championship for the Team that accumulates the most points over all the divisions.
Series Information:
LFRS was created by "Uncle" Steve Wilson. The series is currently being directed by Christoph Brylka, any urgent requests or problems you have with the series should be directed to Christoph at xxx@essen.netsurf.de.
All drivers must first read the rules!! Once drivers decide what division they wish to compete in, they can sign up at the LFRS registration page. Drivers are encouraged to start or join a team for the LFRS season. This can be done at any time, through the registration page.
Mailing List:
All drivers must subscribe to the LFRS mailing list. It has been created to allow all the competitors to discuss the series, related topics and for the Admin to nake anouncements about the series. The list, however, is a privilege, not a right. Do not post any off-topic, personal, insulting, or illegal material. Doing so may result in your removal from the series. Do not post files through the list without the permission. The LFRS mailing list is controlled by Torsten Spindler. Any questions concerning the list should be addressed to Torsten.
Driving:
Drivers are expected to follow the same rules of the road as our real-thing counterparts do, no cutting chicanes, no "punting" opposing cars off the track, and no restarts unless there's a big wreck on the first lap. Just because we can get away without serious fines or injuries doesn't mean it's right. Try to be fair, honest and a good sport!
Class A is for those elite drivers with plenty of time to practice and race.
All drivers will need to have Grand Prix 2 by Spectrum Holobyte-MicroProse. The third party GP2 editor GP2Edit (v1.70) by Steven Young must also be downloaded. If you have trouble downloading GP2Edit, contact me and I will mail you a copy. No other GP2 editors are to be used.
Car Sets:
The LFRS car-sets MUST be used by all drivers. The latest sets are on the LFRS Car Set page. No changes to the car sets (ie car-performances, CC's, pitlane order etc) are to be made. Graphical changes however are allowed, but discouraged. When/if the car-sets are updated, an announcement will be made on the mailing list and the www page.
If your teams car is in the car set, copy your car and team info to the slot that says "Your Team" within GP2Edit. Then copy the disabled team into your teams old spot. Failure to do this will result in disqualification. All drivers must race in the car that says "Your Name".
Other Software:
No other third party software is allowed to be used in LFRS. We suggest that you install GP2 twice, once for your own games, and once for LFRS. This will help ensure that you don't inadvertently race with an incorrectly confiured GP2.
Settings for each race will be posted on both the mailing list and the web page roughly two weeks before the deadline for that event. The settings will include race length, failures, etc. for each division. These settings MUST be used for that event, or you will be disqualified. Check the How-To guide for details on how to install the settings into the game.
Practice:
Drivers may practice as much as they choose to. "Test" races, however, are discouraged.
Qualifying:
Drivers have two one-hour qualifying sessions, with twelve laps in each session, to qualify. Note your fastest time, and save a HotLap replay for that lap (Check the How-to guide on details on how to save a hot lap). Failure to do so may result in disqualification. If you do not wish to qualify, then you must start 26th in your race.
The Race:
After practice and qualifications, it's time to run the race. Be sure you are ready to run your race, for you are only allowed to restart if there is a first-lap crash. Start the race from where you qualified. Once you finish the race, save the game (even if you wreck or have a failure) immediately after words (Check the How-to guide on details on how to save a race). Failure to do so may result in disqualification. Note the number of laps completed (the lap you were on minus one; ie the counter shows lap 23 of 22, you completed 22 laps), race time or reason out, and fastest race lap.
Submitting Results:
All results must be submitted using the web form. Fill it out entirely and in the correct format. Most errors in the results are due to drivers not filling out the form correctly. Results are due by midnight Eastern Time (New York) on the date given for that event. Make sure you adjust for time zones accordingly (Hawaii 2pm, San Francisco 9pm, Britian 5am, Germany 6am, Melbourne 10:00am).
Race Results and Point Standings:
The race results and point standing's will be posted within a couple days of the deadline. Due to the size of the results, they will only be posted on the web page.
So if you were driver #1234 and you were racing at Aida class C, your files would be named C1234Q.HLB for qualifying hotlap, C1234R.HLB for race fastlap and C1234R.RAB for the saved race game.
Each division will have it's own World Champion. Points will be awarded
on the following fixed-point system:
|
35.00
|
|
1.30
|
|
0.60
|
|
0.30
|
|
0.05
|
|
31.00
|
|
1.20
|
|
0.60
|
|
0.30
|
||
|
27.00
|
|
1.10
|
|
0.60
|
|
0.30
|
||
|
24.00
|
|
1.00
|
|
0.60
|
|
0.30
|
||
|
21.00
|
|
1.00
|
|
0.60
|
|
0.30
|
||
|
18.00
|
|
1.00
|
|
0.50
|
|
0.25
|
||
|
16.00
|
|
1.00
|
|
0.50
|
|
0.25
|
||
|
14.00
|
|
1.00
|
|
0.50
|
|
0.25
|
||
|
12.00
|
|
1.00
|
|
0.50
|
|
0.25
|
||
|
10.00
|
|
1.00
|
|
0.50
|
|
0.25
|
||
|
9.00
|
|
0.90
|
|
0.45
|
|
0.20
|
||
|
8.00
|
|
0.90
|
|
0.45
|
|
0.20
|
||
|
7.00
|
|
0.90
|
|
0.45
|
|
0.20
|
||
|
6.00
|
|
0.90
|
|
0.45
|
|
0.20
|
||
|
5.00
|
|
0.90
|
|
0.45
|
|
0.20
|
||
|
4.50
|
|
0.80
|
|
0.40
|
|
0.15
|
||
|
4.00
|
|
0.80
|
|
0.40
|
|
0.15
|
||
|
3.50
|
|
0.80
|
|
0.40
|
|
0.15
|
||
|
3.00
|
|
0.80
|
|
0.40
|
|
0.15
|
||
|
2.50
|
|
0.80
|
|
0.40
|
|
0.15
|
||
|
2.25
|
|
0.70
|
|
0.35
|
|
0.10
|
||
|
2.00
|
|
0.70
|
|
0.35
|
|
0.10
|
||
|
1.75
|
|
0.70
|
|
0.35
|
|
0.10
|
||
|
1.50
|
|
0.70
|
|
0.35
|
|
0.10
|
||
|
1.40
|
|
0.70
|
|
0.35
|
|
0.10
|
The World Constructors Championship:
Each division will have it's own Team World Champion. Points will be awarded based on the sum of the points the team's drivers scored. Only two cars per team per division.
The World FastLap Championship:
Each division will have it's own FastLap World Champion. The FastLap Title is meant to award the driver who turns the fastest qualifying and race laps during the season. The driver turning the fastest lap in a session receives maximum points, while the rest of the drivers score points based on the percentage of their lap speed compared to the top lap speed, down to a cut off point.
Essentially, it's like the 107% rule in real F1 qualifying, if you make it in the required percentage of the top speed, then you score points. If you're outside the required percentage, then you don't score points.
Qualifying - Maximum points is 40, with the cut off at .07 (93% of speed, 107.53% of time).
Race Laps - Maximum points is 20, with the cut off at .08 (92% of speed, 108.70% of time).
Rules may change at any time for the good of the series. Unless otherwise stated, rule changes take effect immediately after being posted.
Most Importantly:
The most important part of LFRS is that you have fun. Yes, it's good to win, but don't make that goal so important that the series becomes more like work than fun. There is no prize for winning a pole, a race, or the championship, except the gratification that you did your best and you came out on top.